Fall Friends

Fall Friends

Fun game "Fall Friends"! Get ready to win this fun elimination game, but DON'T FALL! Avoid obstacles, be fast, beat the rest, be number one.
Take control of a clumsy runner and fight your way to victory, push your opponents and reach the finish line!

Chaotic obstacle course: Battle royale!
Find your way through crazy obstacles and physics-based challenges, colliding with many others, and become the best runner!

Game Guide for Fall Friends

The goal of the game is to reach the finish line and not fall.
In the first, second and third levels, you need to run without getting into the last four players. In the fourth level, you need to run first.
PC control: The character runs by himself. To change the direction of running, use the A D keys. To
Mobile control: The character runs by himself. To change the direction of running, swipe left/right on the screen. To jump - touch on the screen.

Is this game intended for male, female, or both genders?

This game targets Male players specifically.

Is this game built with a visual game engine or a code-based tool?

The game uses Javascript for physics and collision detection.

Who is the creator of Fall Friends?

The name of the game's development team is Mirra Games.

What is the game’s primary classification?

The game genre associated with this title is Agility.

What are the important tags for this game?

Tags that emphasize the game’s style or gameplay include characters, fall, jumping, obstacle, run, runner.

Which age audience is this game intended to reach?

The best fit for this game are players aged Kids, Teens.

Is the game intended for kids to play?

No, Fall Friends would not be suitable for a child’s entertainment.

Is the game accessible on mobile phones and tablets?

Yes, Fall Friends is designed to run smoothly on mobile devices.

Does the game have any blood effects or visuals?

Yes, there is depiction of blood in Fall Friends.

Does the game feature any violent or cruel actions?

Yes, Fall Friends portrays violent or cruel acts.
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